- Communities & Call Outs: The Offworld Kerfuffle (blog post, 2016). On the slippery nature of internet communities.
- Don’t Be Surprised: Women In Smash (blog post, 2015). How the competitive SSB Melee scene is failing women.
- This “Mary Sue” Bullshit (blog post, 2016). Why the conversation around whether or not Star Wars: The Force Awakens‘ Rey is a Mary Sue is crap.
- All Apologies (blog post, 2015). On the failure to be perfect.
- Talking To Jack, It Turns Out, Is Complicated (blog post, 2015). A follow-up to the series on angry gamers, Why Are You So Angry?
- Why The Escapist Won’t Talk About GamerGate (blog post, 2015). Why I stopped working with The Escapist.
- Finding Myself in Resonance (Unwinnable, 2013). On the bond of trust between a player and an adventure game designer.
- The Death and Life of Theater (#24MAG Issue 5, republished on Tumblr, 2013). A conversation about the evolution of live performance.
- interview with cortex (#24MAG Issue 5, republished on Tumblr, 2013). An interview with one of the moderators on MetaFilter.
- Taking the Safety Off (#24MAG Issue 5, republished on Tumblr, 2013). On Post-Traumatic Stress Disorder.
- Putting Games In Places Where Games Weren’t (#24MAG Issue 4, republished on Tumblr, 2013). Profile of New York’s indie gaming collective Babycastles.
- Communion (blog post, 2013). On Zoë Quinn’s Depression Quest.
- Running for Office with Scissors (#24MAG Issue 3, republished on Tumblr, 2012). Occupy attempting to deliver on Obama’s promises with or without him.
- Why Isn’t This Easy? (#24MAG Issue 3, republished on Tumblr, 2012). On failure, in life and in video games.
- Interview with Scott McCloud (#24MAG Issue 2, republished on Tumblr, 2012). The author of Understanding Comics on the freedoms and limitations of creative work in the Kickstarter age.